![]() Really: its just that one thing: Skylines's infrastructure costs are laughably low. In SimCity, building an airport or seaport causes an increase in commercial demand and/or industrial demand. In City Skylines: building an airport or seaport causes a traffic spike that you need to manage. This style of gameplay: a "big picture" city simulator, ultimately plays extremely differently than City Skylines. Airports and/or seaports need to be managed with your neighbors. Opening commercial roads to neighbors would create trade between cities. However, SimCity was more of a abstract economic simulator, where larger decisions had more pronounced effects. The emergent behavior of each individual sim following simple rules is a particular style of gameplay. Skylines simulates every individual sim (with HEAVY emphasis on traffic). Ultimately, Skylines has more similarities to Rollercoaster Tycoon and/or Tropico than SimCity. Despite being a pain in the ass, the chaos of disasters grossly changes the feel. Airplanes may crash, causing fires near airports). ![]() (Ex: low-lands may flood, getting destroyed. Or at least, carefully consider the placement of your items. Disasters in Sim City 2000 force you to rebuild occasionally. In contrast, the recurring costs in Skylines is so puny that I forget about that aspect entirely.Ģ. (Especially if an unlucky early game fire disaster happens). But even with all my experience on SimCity 2000, I can "fail to bootstrap" on medium ($10,000) or hard (Bonds/Debt) mode. I've never run out of money on City Skylines, literally never. cost lots of recurring money, to the point where a typical player even on $20,000 "Easy" mode will probably fail the first few times they play. SimCity2000 has much higher relative costs for infrastructure. I played SimCity 2000 off of GOG a few months ago (around when I was also playing City Skylines). Skylines is mostly a traffic simulatior (a good one, but still. SimCity was truly a game with multiple dimensions. All problems start, and end, with traffic management.Īs such, if you're already a "traffic expert" (due to playing games like Factorio or OpenTTD beforehand), you can quickly build an optimal City Skylines setup and then have not much else to do. ![]() The main issue IMO with City Skylines, is that once you "solve" the traffic problem (which is almost always a combination of Highway -> 3-way Artery road with few intersections -> "cul-de-sac" style distribution of cars to their final endpoints + a few mass-transit options), there's nothing else to the game. To truly solve traffic problems requires you to understand how and why all the cars are moving the way they do. There's NOTHING wrong with that!! Traffic simulation is incredibly hard, and its very fun to resolve that issue (or "attempt" to resolve the issue). When Yannis Varoufakis took a job as house economist at Valve (before he was appointed as Finance Minister of Greece), I thought it might be a good time to pitch the idea to them, but he left soon after.Ĭity Skylines is a one-dimensional "game", in that all problems revolve around traffic. New study comes out that says that people seek out 15 minute walkable neighborhood? Go to the settings panel adjust the parameters accordingly … The people should riot if you give them too many cops. I wanted to be able to twiddle the parameters based on the way real people and cities have been observed to behave. (But not Davis - no bike paths!) The city government could not build public housing … (The majority of housing in Helsinki is publicly owned). The game rewarded you if you tried to make a California town. The game rewarded strategies that were not backed up by empirical study, or even common sense: You could lace a city with rail from residential to industrial and commercial zones, and the people would still clamor for more and wider roads There were no mixed use zoning (You cannot shop in your neighborhood?) Your people would demand more police and if you didn't give it to them, they'd riot! I loved it, but was so frustrated by the neoliberal assumptions built into the game. I became addicted to SimCity 2000 in 1996 when I was in economics grad school. ![]()
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